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MIGUEL CASILLAS
GPA: 3.79 (Valedictorian of the Class)
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Winter Park, Florida 2008 – 2010
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GAME PROJECTS (Professional)
– Gameplay programmer. Done in Unity – In charge of everything gameplay related such as controls, movement, AI, items, etc – Made custom editors and tools so designers could tune, balance, and customize the game.
– Full-stack programmer for the game. Done in C++ and Python with an in-house engine. – Programmed different systems for both client and server sides and worked alongside a team of programmers, artists and designers.
-Fifth game as a programmer, first game as designer. -Sole programmer for the game. Done in C# using Unity, programmer everything from gameplay mechanics to physics to AI to UI, etc -Led a team of artists and animators that had no experience working in games. -Designed all the 6 boss fights in the game and numerous gameplay mechanics.
-Game done in C#, using Unity. Implemented numerous features and worked on bug fixing.
-Second game project in Alawar Stargaze, third project for the Game Industry. -Scripted 4 game scenes, using the Stargaze Quest Editor and other internal tools. -Scripted all the actions in those scenes and their respective mini-scenes by working closely with designers and other programmers and scripters.
-Hidden Object Puzzle Adventure Game for Alawar Entertainment and Big Fish Games. -Programmed 6 mini-games in C++, using the Stargaze Framework. -Worked closely with designers, artists and internal testers.
-Hidden Object Puzzle Adventure Game for Gogii Games and Big Fish Games. -First professional project for the Game Industry. -Worked on gameplay programming, bug fixing, and adding different types of features. Some of these included gameplay features or features for outside the game, like creating a separate version of the game (freemium) with an in-game store for upgrading the app, implementing the libraries for Big Fish Games, etc. -Made in Objective C using an in-house engine from Beast Studios.
#1 in Adventure Games (iPad) on Jun 30, 2011
-Third person shooter game made by 8 programmers and 3 artists over the course of 3 and 1/2 months. -Physics programmer: implemented 3D collisions using moving spheres and rays against a collision mesh, partitioned this mesh with a spherical BVH, and implemented the rest of the game physics and spherical geometry functions using Vectors, Matrices and Quaternions. -Made in C++ using DirectX and Wwise sound API.
-3D platformer game demo done by 8 programmers and 4 artists in 2 months -Created collisions using moving sphere to triangle, implemented an AABB BVH, physics and gameplay. – Made in C++ using DirectX and Wwise sound API
-Solo Project done as an AI research. Emulated the pac-man AI and added an A* path finding algorithm for the ghosts. -Multi-threaded project made in C++ using the OpenGL Utility Toolkit (GLUT).
-Solo Project done as an optional assignment. -Made in java using robocode API. Won first place in two school tournaments (single and team death match). Won “best robot” award in the AI class.
-Solo Project done in OpenGL with shaders, multi-textured and scripted first person camera movement in C++.
-2D platformer done by 3 programmers in one month and a half. -Performed the roles of Lead Programmer and Gameplay programmer by creating the game engine and implementing gameplay and physics. Made in C++ using DirectX.
-Solo Project. Created all assets, built an engine from scratch and was voted one of the top 3 games of the class. -Made in C++ using DirectX. To learn more about these projects, visit http://www.miguelcasillas.com/portfolio.html |
C/C++ C#/XNA Java OpenGL DirectX X86 Assembly LUA ARM7 Linear Algebra Physics Calculus 3D Collisions Native level Spanish and English speaker Intermediate level Romanian/Moldavian and Russian speaker Basic level French and German speaker
Visual C++/C# Eclipse Alienbrain Source-Control Tortoise SVN Maya RenderMonkey VTune QT Creator MS Office
Making Music, visiting museums, learning languages |
HONORS
Member of Mensa International, the High IQ Society.
Member of the International High IQ Society.
Full Sail Valedictorian Award (highest GPA in the class)
Full Sail Perfect Attendance Award
Full Sail Course Director Award for Programming I
Full Sail Course Director Award for Windows Programming II